MY ROLE: Level Designer, Project Lead


For Breaker, I'm working hand in hand with our environment artist to produce a functional asset list for a level design pipeline fitting our project. 

I've worked closely with our systems designer for the entirety of the project to make absolutely certain the movement fits the scale of the levels, while maintaining a sense of realism for interior spaces.

Along the way I've used Unreal Engine 5.6's greyboxing tools to block out levels, using concept art from our art team, to produce examples for our environment artist.