GLASS
GLASS
GLASS is a prototype built from the same thread as GROG. While creating the game, my primary interest was in creating interesting visuals by using Unity's shader capabilities.
As a designer however, I of course wanted the game to also be interesting, not just pleasing to the eye! So I designed a method of conversing, based on Tarot readings: the player draws a card and plays it in order to respond.
The level design in this game is also designed specifically to catch the player off guard. They begin within a normal house, and then must willingly jump into the sea.